Well, his royal Steveiness has weighed in on all the Flash broo-ha-ha. I’m proud to say that he reaffirmed my earlier arguments, and has hopefully shed some light on the masses that might (GASP) not read this blog…yet.
via Apple (emphasis is my own):
“Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.
I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.
First, there’s “Open”.
Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.
Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.
Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.
Second, there’s the “full web”.
Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.
Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.
Third, there’s reliability, security and performance.
Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.
In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?
Fourth, there’s battery life.
To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.
Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.
Fifth, there’s Touch.
Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?
Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.
Sixth, the most important reason.
Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.
We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.
This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.
Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.
Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.
Conclusions.
Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.
New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.
Steve Jobs
April, 2010″
To see my original thoughts on the Flash debacle, check out this earlier post >>
As an early adopter of the iPad, I am also going to end up being an early adopter of the different cases available. In less than a month since the iPads debut, there are literally hundreds of cases available for purchase, and while many have actually caught my eye, I’ve only purchased one.
I’ve been surfing for what I hope will be the perfect case, but have yet to really find it. Following the chaos of the iPad release weekend, I headed into an Apple Store and looked at the selection available there; while they didn’t have nearly what is available online, they did have a decent selection of about 25 options.
At that point, I’d only spent a few days with my iPad, but already knew that I needed something to help grip it, but more importantly, help to type on it. Apple’s case seemed like the obvious choice, but even in pictures seemed flimsy and over-priced: after handling it, I still think it is. It has the best “prop-up” method for watching movies AND typing, but I don’t think that it’s the best case on the market. Some 3rd party companies have tried to incorporate the “prop-up” methods into their own cases, but none well enough to sell me…yet.
The Apple Store representative I spoke with me agreed (surprisingly) and encouraged I check out what many iPad users are going ga-ga over: InCase’s “convertible book jacket.” I checked it out but I’m not sold on that either; The support system for typing just isn’t sturdy enough.
While my hunt continues, I DID buy something that I’m happy with: the Belkin Grip Vue. 
It’s a simple concept…as it’s really just a rubberized shell for the iPad and not really a case at all. It provides just enough grip to hold the iPad comfortably, but isn’t made from the typical rubber many others (and many other iPhone) cases are made of. It’s less matte and a bit glossier. This is particularly important to me because I’ve always found that those other cases attract WAY too much fuzz, dust and lint —- driving me CRAZY in the process.
I also like that it is available in CLEAR. I think the iPad is beautifully designed, and i’m proud to show of the Apple monicker on the back. With this shell on, you can still admire the iPad in all its natural glory.
Some things should be noted about the shell:
For one, it really won’t provide a tremendous amount of protection if you were to drop it. It could, perhaps, shield the iPad from some superficial scratches and dings, but dropping it, say while standing, and I’m not convinced you wouldn’t want to gasp in your attempt to grab it (no doubt in slow-mo) before it hits the ground.
Secondly, the shell adds a thin layer of plastic/rubber around the entire iPad, so you’d have to remove it if you plan to dock. I don’t dock my iPad, so this isn’t such a big deal to me.
Thirdly, it seems a bit expensive, but when comparing [to others] it is no more than many other competing shells/cases.
Lastly, and on a more positive note, the shell is small enough to stay on if you decided to put it into another, larger case. Particularly those made of flexible materials.
Keep checking back, as I’ll update you on my search and hopefully on the discovery of my perfect iPad case.
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Yup. Now you can: >> Edible iPhone
UPDATED: September 7, 2010 (with new MobileMe features)
According to Apple, MobileMe is described as, “…a service that pushes email, contacts, and calendar events over the air to all your devices. So your iPhone, iPad, Mac, and PC stay in perfect sync. No docking required.”
But, in fairness, MobileMe, Apple’s paid Internet service, does a lot more than just that.
To answer a recent question, I’m going to take a moment to describe how you can help control SPAM/Junk mail with MobileMe:
“E-mail alias’” became a part of Apple’s Internet service, way back when MobileMe was much simpler and called “dot mac” (.Mac). Why are they important? Let’s start with the basics:
What is an email alias?
Simply put, it is a dummy address that automatically forwards e-mail to another e-mail account.
How are they useful?
E-mail aliases are useful in a few ways, but I’m going to exemplify just two: protecting your identity, and helping to prevent SPAM/junk mail.
1) Protecting your identity:
Many websites, these days, require you to login or sign up before using them. Some companies even display required email addresses as your public screen name. You don’t need to create and monitor another email account in order to protect your personal email. Instead, set up an email alias that will block your primary address from the masses.
2) Preventing SPAM/junk mail:
As mentioned above, providing your email address is a common requirement for many online sites and shopping experiences. It’s commonly known that many online-shopping-websites sell the email addresses that they collect, to other “related” companies, for profit. The result is SPAM, or junk mail. Before you know it, your email inbox is getting bombarded with junk…mostly from people or companies you’ve never heard of. Email aliases can help you determine where those addresses are being used and prevent SPAM overall.
Setting up the email aliases:
I recommend having at least 2 email aliases; depending on your needs, you may have more. It’s important to note that MobileMe users are allowed to have up to 5 aliases, per account.
If it’s not obvious, you must be a MobileMe user for this tutorial. MobileMe is $99 per year, after a 60-day trial period (for new users). You can sign up in the “MobileMe” pane of your System Preferences, or online at http://www.me.com .
To begin, log into your MobileMe account at http://www.me.com .
once you have logged in, you will be taken to your MobileMe email by default. To access other options (to be covered in the future), you click once on the “MobileMe cloud” icon in the top left. Clicking on the cloud icon will bring up the application switcher, and allow you to move to your: contacts, calendar etc.
in any pane (mail by default), look towards the top right for the “action” button (it will be next to your account name). Click on it and select “Preferences”
This icon, which looks like a gear, or a cog wheel, is a common symbol used throughout the Mac OS and its applications. It is called “action” because it will help you take “action” on whatever element you have selected.
In the mail preferences sheet that appears, select the “aliases” pane.
Here you will see the option to add a new alias.
Similar to your desktop interface, you’ll “add” an alias by clicking on the “+” symbol.
A new screen will appear and guide you through the alias process. Select the first option and click next.
Now, type the email address you’d like to have, remembering that you cannot have spaces, and everything will precede “@me.com.” The second field represents whom this email will come “from.” Most people put their name here, as it that is what will show up in a recipient’s mailbox. If you prefer anonymity, you can put something generic or just your first name. The colored dots, next to the form fields, represent tags. If someone were to send an email to this alias, and you had selected the purple button, the email would arrive in your inbox, highlighted. These tags help you to determine, at a glance, when an alias is being used. If you don’t need this visual assistance, select the last dot (or radio button) on the right. Click next when you are done here.
MobileMe will now check to verify that the alias is available (and not in use by another user). If the alias isn’t available, MobileMe will warn you and ask you to try again. If the name is valid, your alias will be created and you’ll see a confirmation page.
Now, click done at the bottom right of the sheet. You should now see your, newly created, alias listed on the left side of your preference window.
(side note): this is the same window you would use to “delete” aliases you have created too. Simply find the alias you no longer wish to use, and click the “-” next to the “+” button.
You are now free to give out this “address” as you would your primary account. If/when someone emails you, it will appear in your inbox (both on your Mac, online, and on any other device you have MobileMe set-up).
Here is an example being sent to my new alias (from another account I have):
And, here is what it looks like once received:
if I were to reply to this email (via MobileMe’s online window), it would also originate from the “alias,” keeping my primary address private.
Such isn’t the case, by default on your Mac. Here’s how to change that: After you have set up your alias, online, go to the Mail application on your Mac. Select “Preferences” from the Mail Menu:
Select the “account” pane, and highlight your MobileMe account:
in the field where your “Email Address” is listed, add a comma and type in any/all of your newly created aliases (keeping each separated by a comma):
Close the window, and “Save” when prompted.
Now, if you reply to an email that was sent to your alias (in your Mail app, not online), your response will be generated from the same address. Also, when composing new mail, you can select this “address” to send inquiries or other correspondence, helping to further keep your primary address private.
How to use the email aliases:
As I mentioned above, I usually keep 2 aliases active: one for public postings and another for online shopping. I recommend adding the year to the end of your “address” and changing the alias each year. This will help cut down on SPAM you receive as once that address is sold and obtained you will have deleted it and created another. A sneaky trick SPAMMERs don’t want users to know.
If you change your aliases, yearly, you will drastically cut down on the amount of junk you receive.
Examples would be:
ShopChristian2010@me.com
or
ChristianPosts2010@me.com
That’s it! Questions? Clarification? Don’t hesitate to comment or contact me!
“Virginia Campbell, a 99-year-old woman from Lake Oswego, has finally bought her first computer — an Apple iPad…”
Well, it’s not that Macs are impervious to virus’, but it’s a well known fact that there are millions that have attacked the windows platform (whereas only a few dozen have EVER been reported on Macs). They are alarming because they are distributed automatically, unknowingly and at an alarming rate —- capable of incapacitating a computer or installing piles of malware, ruining the user’s experience.
So what is a Windows user to do? They need to install virus protection, that’s what!
Now, just what happens when that protection goes a little…well…haywire? Glad you asked…
Well some startling news hit the blog-o-sphere today: According to Adobe’s Principal Product Manager for Developer Relations for the Flash Platform (ummmmmm…is that REALLY his title?), Adobe no longer plans to fight with Apple —- they have given up trying to port Flash and Flash applications for use under the iPhone OS now that Apple has announced, with the iPhone OS 4.0 Preview, that ALL of the applications available within the App Store must be created with Apple’s own software developer kit.
This marks significant news since Adobe’s recently announced Flash CS5 contains a specialized compiling agent that can translate Flash applications (built with Adobe’s acquired ActionScript language) into applications that could run on the iPhone OS.
Some developers were thrilled to hear the news, while others barely batted an eye. It’s my opinion that the ballyhoo drummed up has been from Adobe’s PR machine and some critics —- specifically those that don’t understand technology and/or computers like some of the “rest of us.”
I first learned the Flash platform about 10yrs ago. I dabbled in ActionScript, but found it laborious and time consuming, so I spent most of my time focusing on other evolving web technologies like JavaScript, CSS, XML and the new JQuery. It was a smart move, I think, because Flash hasn’t really changed. In 10yrs, only minor strides have been taken to improve the platform. Most of the “refinements” have been cosmetic and allow developers to build with more intuitive ease, an admittedly important feature, but not the only one. Optimization is paramount in a world of technology and Adobe’s Flash platform is far from optimized. An overwhelming majority of known web browser crashes occur because of an error loading the flash player plug-in. This, so much so, that new browsers have developed ways to protect individual pages: Apple’s Safari will continue to load the page, even if the plug-in crashes, but will display a broken-link-icon over its expected placement to alert the user that it couldn’t be loaded. Google’s Chrome separates each tab/page into difference operational processes so that if a plug-in crashes one, it doesn’t bring all of your sites down. Both are smart options, but feel a little “backwards” to me. I believe that Adobe’s focus shouldn’t be on getting Flash on the iPhone OS, it should be on evolving Flash to take advantage of the next generation of web development technologies. It’s no longer King.
Flash Video did a great job of bringing “quick-loading” web videos to the masses. But, many of its early adopters have already abandoned it because its stayed stagnant for so long. Some of the biggest websites (that use to host Flash Video) have already converted (or are in the process of converting) to HTML5: YouTube, CNN, NYTimes.com, Vimeo, Netflix, ESPN, Flickr, CBS, ABC, etc.
Aside from websites (mostly portfolios) that are built in 100% Flash markup, I haven’t stumbled upon anything that I couldn’t see on my iPhone or iPad in the last year and a half. I actually pity those sites that are built in 100% Flash for two major reasons: for one, users get knee-deep while surfing a Flash site on their desktop computer and then hit the “back” button in their browser one time only to be stunned when they are forced to start over at the site’s homepage or “skip intro.” STUPID. Secondly, and as a web developer, I never recommend building a site that is composed of only 1 development language because no one language is without its flaws; I develop sites that utilize HTML, HTML5, Quicktime, RSS, XML, JQuery, JavaScript, CSS, etc. The design is more sophisticated and the user experience ends up being much cleaner. To boot, the site is more accessible whether it is being accessed on a desktop computer or any [of the many] smart phone/mobile options.
So after Adobe’s public tantrum today, am I the least bit worried about the iPhone OS’ future without Flash?
Am I the least bit disappointed that their compiler won’t work for the App Store?
Do I think the iPhone/iPad/iPod Touch are missing out because Flash won’t play on them?
No. And, I think an apple representative said it best when she commented on the news this afternoon:
“Someone has it backwards—it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe’s Flash is closed and proprietary.”
She’s 100% right.
there has only ever been one true alternative in this market, and it was an expensive one. finally, a nice, inexpensive solution has surfaced:
Thanks for the kind words, I appreciate them and look forward to helping more!
Your question is a great example for a tutorial, because I’ve heard many new iPad users wondering the same thing: how can I get my DVDs on to my iPad?
There are many ways to do this, including a number of applications that make the process a one-click affair, but most suffer from one of two problems: 1) they aren’t free. 2) they won’t help you with any commercial grade DVDs (Roxio’s Toast 10 is one example).
As I see it, everyone would rather have something for free (even better if it’s easy) and I’d bet that nearly every DVD in your collection is a commercially manufactured disc.
Before we get into it, remember that using the method described below is intended for movies/videos that you own. As part of what’s considered “fair” in the copyright laws, you are permitted to use the intellectual property that you’ve purchased for your own entertainment, on your own devices. It is not lawful to sell, distribute or give away the commercial media. You can be prosecuted.
Obviously this method is designed for Mac users, however, it’s worth pointing out that the software I’ll be using is also available on the Windows platform.
Here we go…
Jump on the net and download your free copy of HandBrake (grab the 32bit app).
This application converts DVD discs into Mpeg Video files —- files that your iPad/iPhone/iPod/AppleTV and Mac can view.
You will also need to download a free copy of VLC Player.
Once downloaded, install both apps in your applications folder.
Now, insert the DVD you’d like to use. In this example, I’ll be using The Matrix. Your Mac will automatically launch the DVD Player application and start to play the disc. We won’t be watching the movie (yet), so just hit the COMMAND + Q keys to quit the DVD Player app.
Now make your way to the applications folder and launch the HandBrake app. The 1st window you’ll see asks you to determine the volume it should be scanning. On the left-hand side of your open dialog box, in the source list, click once on the DVD listed. You may or may not see files on the disc…regardless, click “Open”.
It will take a moment for HandBrake to scan the disc for media, so be patient as it searches. Once complete, you’ll see a drop-down menu under the “Source” section marked “Titles.” By default, HandBrake attempts to find the largest video file on the disc (as that is most likely the feature selection). Since The Matrix is 136min, HandBrake chose correctly.
If the selected choice doesn’t seem appropriate, compared to others in the dropdown, choose the appropriate selection.
Under the destination section, make sure that the path listed points to your desktop. This isn’t essential, but it makes it much easier to find later. Now, rename the file at the end of the path so that it isn’t so complex. I’ve changed mine to simply “matrix.”
If you do not see the “Presets” options on the side of your HandBrake window, click the “Toggle Presets” option in the menu bar. For this example (an iPad default hasn’t been made yet), choose AppleTV.
The rest of the standard settings shouldn’t need tinkering.
When you are ready to start, click the “Start” button in the menu bar; this will start the process of encoding the film into a video file on your Mac. The process is intense & will really put your computer through its paces so don’t expect a conversion to happen in seconds. Most films will take at least 45min, or longer, depending on the speed of your Mac.
When the process is complete, HandBrake will stop, chime and alert you. You should now see a video file (on your desktop) with the name you gave it earlier. You are done in HandBrake and can press COMMAND+Q to quit the application.
The video is done, but now we are going to make it look pretty for our Apple devices:
First, head to Safari and then Amazon.com. Why Amazon? Amazon has thousands of movie titles and will more than likely have your movie too. It’s the easiest & fastest way to grab album art. Search for your title and once found, click to enlarge the cover image.
By right-clicking (or pressing control on your keyboard and clicking), you will have the option to save the larger cover image. Select “Save Image to Desktop.”
You can now close the open safari windows and return to your desktop. You should now have both the video file & the cover art. Double-click the cover art image and it should open in the Preview application. My cover art has some extraneous white edges that I’m going to clean up (If yours does not, you can skip this step…).
Within Preview, I simple drag a square (selection) over the portion of the art that I’d like to keep. Pressing COMMAND+K will crop the image to your selection.
COMMAND+S will then save it. COMMAND+Q will quit Preview and return you to your desktop.
Next, drag the video file from the desktop onto your iTunes icon (presumably in the dock). If iTunes isn’t running, it will launch and then copy the video file into its library. This will take a minute. Once complete, it will start playing the video here. Press the spacebar to stop it, and then click the “X” in the upper left corner to return to your “movie list” within iTunes.
With your title selected, press the COMMAND+I keys to bring up the information panel for this file. This is where we will provide the details of the film.
Clean-up the name, and add any/all other details that matter to you. When the data is filed in, click the artwork tab at the top. You will see a blank canvas for what can represent the album or cover art. Drag your image file (previously saved from Amazon & then cropped in Preview) from the desktop onto the white space here. iTunes will add it automatically.
Click “Ok” when complete. Since you have successfully added the film to your iTunes library, you can now delete the movie & cover art files from your desktop (iTunes makes and organizes all files when adding them to it’s library). You can also eject the DVD as your Mac is done with it.
You can now sync this movie file to any compatible AppleTV, iPod, iPhone or iPad.
In our example, we’ll put it on our iPad, but the process is the same for most other devices.
Connect your iPad to your mac, and launch iTunes. You’ll see your iPad listed in the source panel on the left. Select it. Now, at the top, select your “Movies” tab. Find the movie(s) that you’ve recently converted and check those off that you’d like to sync onto your iPad. Now, Apply (which will make these adjustments and sync).
Once the syncing process has completed you can disconnect your iPad. Launch your “Videos” application [on the iPad] and you’ll see your movie.
That’s it!






































