Nothing earth-shattering, but another goodie from our friends at Apple (clearly working overtime these last few days)!

- resolve an issue that causes the keyboard or trackpad to become unresponsive
- resolve an issue that may prevent some Adobe Creative Suite 3 applications from opening
- address issues copying, renaming, or deleting files on SMB file servers
- improve reliability of VPN connections
- resolve a playback issue in DVD Player when using Good Quality deinterlacing
- resolve an issue editing photos with iPhoto or Aperture in full screen view
- improve compatibility with some braille displays

More detailed info here

Grab the update by selecting “Software Update…” from the Apple Menu in the top-left-corner of your screen.

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If you have a Mac, chances are you are using iPhoto to manage your digital photo collection. If you aren’t, you should be; iPhoto is full of great features and makes organizing and sharing your photo collection a snap.

Most users will find iPhoto’s editing capabilities more than adequate: red-eye reduction, basic retouching, color correction, alignment correction, cropping, filer effects, etc. However, there are some times when using a more powerful photo editing application, like Adobe Photoshop, would be better. Linking Photoshop to iPhoto is easy and will give you a choice when editing your photos.

Before we start, it’s imperative that you have a registered and working copy of Adobe Photoshop (or Photoshop Elements – Photoshops baby brother) installed on your Mac[1]. Also, this tutorial will demonstrate linking in the current working release of iPhoto [‘09].

Let’s begin:

First, fire up iPhoto.
Once the program is running, choose “Preferences” from the iPhoto menu at the top of your screen.

In the general pane, you’ll notice that there is a drop-down menu next to “Edit photo:.” From this drop-down choose “In application…”

You will now be presented with an Open dialogue box. Navigate to the Photoshop application (in your Applications folder). Select the app and click “Open.”

Now close your Preference panel and return to your iPhoto library. Now, select any picture in your iPhoto library (it doesn’t matter which one) by clicking on the thumbnail once.

At the bottom of the iPhoto window you will be presented with options to manipulate this image. Click “Edit”.

This will launch Photoshop and then open your picture in the application. You may close the picture, immediately, by clicking the red dot in the upper-left corner of the picture.

Switch back to iPhoto.

Once again, go to your preferences through the iPhoto menu.

Under the general pane, change the “Edit photo:” back to “In main window.”

You may now close your preference panel.

Congrats! You’ve just linked Photoshop to iPhoto.
Now, how do you use it?

Continue to use iPhoto as normal. When you see an image that you’d like to edit, click the edit button, as usual; this will allow you to edit within iPhoto like you have in the past. When it comes time to use Photoshop you won’t have to go through all the preference changes again: While looking at your photos in thumbnail view, right-click[2] on the image you’d like to adjust with Photoshop. In this contextual menu, you’ll see the option to “Edit in External Editor.” Select that option.

Since you previously linked Photoshop to iPhoto, your photo will now open in Photoshop without having to change any preferences. When you are done in Photoshop, be sure to save your image and close it. When you return to iPhoto, the image file will be updated just like any other.

There you have it: edit with iPhoto until you need something more powerful. Then, just right click, select, and you’re in Photoshop!

It’s a pretty handy trick, but be mindful: iPhoto does not manage PSD files (Adobe Photoshop’s native format), nor does it handle layers. When you are done editing your image in Photoshop you must flatten your image and save it (as RAW, Jpeg or TIFF), depending on the mode your camera captured it. If prompted, always choose the highest quality option, without compression.


[1] If you don’t own Adobe Photoshop yet, don’t fret. Although it is amazingly robust, and is considered the standard for professional photo-manipulation, Photoshop is a very complex program. Oh, and did I mention it’s EXPENSIVE? Unless you are familiar with the software or plan to really learn the in’s & out’s, stick to iPhotos basic editing features; Photoshop will likely be overkill.

[2] Right-clicking is easy. If you have a 2-button mouse, click once on the right-button. If you have a 1-button mouse, press the “control” key on your keyboard before clicking your mouse. If you are using a trackpad, press the “control” key on your keyboard before clicking on your trackpad. Trackpad users can also click with 2-fingers to achieve the same effect (new MacBooks only).

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Well, his royal Steveiness has weighed in on all the Flash broo-ha-ha. I’m proud to say that he reaffirmed my earlier arguments, and has hopefully shed some light on the masses that might (GASP) not read this blog…yet.

via Apple (emphasis is my own):

“Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010″

To see my original thoughts on the Flash debacle, check out this earlier post >>

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and i’m underwhelmed. with more than 18 full-fledged applications, they have managed only “250 new features”??? and for the all inclusive price of $2,599.

adobe’s pricing structure & application bundles have long been aggressive and inappropriately matched in the software market (and the economy), but i think this is a big misstep for the company.

on the heels of much bad press, namely from Steve Jobs & Apple denying the Flash application platform, they needed something to wow us. CS5 isn’t it. they are releasing “major upgrades” too often, for too much, without enough incentive.

i love CS4, but if you are getting by with CS3, you’ll continue to survive…

Adobe Creative Suite 5 family.

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